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Physical Education and Health

Competency 2: To interact with others in different physical activity settings

Motor Skills

Knowledge
Strategies
Behaviour

Student constructs knowledge with teacher guidance.

Student applies knowledge by the end of the school year.

 

Student reinvests knowledge.

Elementary
Cycle
One
Cycle
Two
Cycle
Three
Types of movements or actions
  1. Cooperation movements or actions1
1 2 3 4 5 6
  1. Cooperates with partner(s) while performing movements or actions in the right place at the right time
    1. Throws an object at a moving target
      (e.g. passes a ball to a partner who is moving)
    1. Receives an object while moving
      (e.g. catches a Frisbee thrown by a partner)
    1. Projects an object at a moving target using an implement
      (e.g. uses a stick to pass a ring to a partner who is moving)
   
    1. Receives an object using an implement while moving
      (e.g. uses a stick to receive a pass)
   
  1. Synchronizes his/her movements or actions with partner(s)
    1. Adapts his/her actions to those of a partner according to different synchronization modes (e.g. simultaneous, successive) (e.g. dribbles a ball at the same pace as a partner)
   
    1. Adapts his/her actions to those of several partners according to different synchronization modes
      (e.g. does a roll with other students and arrives at the same time at the center of the mat)
   
    1. Positions himself/herself, moves or manipulates objects taking into account his/her partner(s)
      (e.g. creates a human pyramid, juggles with a partner)
  1. Opposition movements or actions
1 2 3 4 5 6
  1. Opposition movements or actions in combat activities (e.g. judo)
    1. Uses the space available
      (e.g. gets closer to or away from an opponent, gains advantage over an opponent using the boundaries of the combat area, regains his/her position by coming back to the centre of the mat)
   
    1. Throws the opponent off-balance
      (e.g. pushes and pulls in a friendly wrestling activity)
   
    1. Reacts to movements or actions of the opponent
      (e.g. regains his/her balance, dodges an attack)
   
    1. Blocks the opponent
      (e.g. keeps the opponent on the ground for three seconds)
       
    1. Deceives the opponent using a feint
      (e.g. pretends to pull in order to push)
       
  1. Opposition movements or actions in duelling activities in a common space (e.g. tag and chase games)
    1. Gets away from the opponent
      (e.g. runs quickly away from the opponent)
     
    1. Reaches the opponent
      (e.g. touches the opponent in a game of tag or in foam fencing)
   
    1. Dodges an attack by the opponent
      (e.g. moves at the right time in order not to lose his/her flag)
   
    1. Deceives the opponent using a feint
      (e.g. changes direction or speed in a game of one-on-one)
  1. Opposition movements or actions in duelling activities in separate spaces (e.g. badminton, mini‑tennis)
    1. Uses the space available
      (e.g. attacks the space left open by the opponent, gets back to the centre of his/her game area)
       
    1. Recovers the object
      (e.g. moves toward the point where the object will fall in order to recover it)
       
    1. Deceives the opponent using a feint
      (e.g. changes the direction and path of the object)
         
    1. Catches the opponent wrongfooted
         
  1. Cooperation-opposition movements or actions
1 2 3 4 5 6
  1. Cooperation-opposition movements or actions in group activities in a common space (e.g. mini-basketball, kinball, capture the flag)
    1. Attacks the other team’s goal2
      1. Throws or strikes the object, taking into account the distance to the target
   
      1. Throws or strikes the object, taking into account the opponents’ position
       
    1. Keeps the object moving
      1. Passes to an open or unguarded player
       
      1. Passes to the player in the best position in relation to the target
     
      1. Passes to the player in the best position in relation to opponents
         
      1. Counterattacks (reattacks quickly following a defensive action)
         
    1. Moves the object forward
      1. Moves toward the target
       
      1. Moves toward an open space
   
      1. Counterattacks
         
    1. Recovers the object
      1. Moves toward the point where the object will fall
        (e.g. catches the rebound, recovers the ball after it hits the trampoline in tchoukball)
       
    1. Gets free from an opponent or moves to an open space
      1. Moves into an open space
       
      1. Moves into an open space in relation to partners
   
      1. Moves away from an opponent
        (e.g. makes a feint)
     
    1. Falls back
      1. Gets back in his/her defensive zone
     
    1. Guards a player
      1. Guards the carrier to prevent him/her from attacking the goal, passing the object to a teammate or moving it forward
     
      1. Guards the noncarrier to prevent him/her from receiving the object 
     
    1. Protects the goal (target)
      1. Positions himself/herself between the object (carrier) and the target
        (e.g. protects the key in mini-basketball, puts a wall in place in mini-handball)
   
      1. Stops throws or shots
        (e.g. blocks, deflects, catches)
     
  1. Cooperation-opposition movements or actions in group activities in separate spaces (e.g. mini-volleyball)
    1. Keeps the object moving
      (e.g. passes to a teammate, assumes a favourable attack position)
     
    1. Attacks by projecting the object into the opponents’ territory
      (e.g. returns the ball to the opposite end of the playing area
     
    1. Attacks by projecting the object into an open space in the opponents’ territory
      (e.g. serves a volleyball by taking advantage of space left open by the opposing team)
       
    1. Protects his/her territory
      (e.g. positions himself/herself in an assigned area to prevent the object from landing in that area)
     
    1. Recovers the object
      (e.g. moves quickly toward the point where the object will fall)
     

Knowledge
Strategies
Behaviour

1.  The principles of synchronization have been included in this section in order to specify what the students should learn during cooperation activities. The other action rules mentioned in the program refer to opposition and cooperation-opposition movements and actions, which will be dealt with later on. Therefore, the few examples mentioned here refer only to cooperation activities (e.g. throwing and catching a ball and throwing passes).
2.  These action rules (attack the other team’s goal, keep the object moving and move the object forward) refer to an expression in team sports known as “triple threat,” which consists in choosing one of the following options: shoot, pass or dribble the object forward.